Welcome to the #1 Online Sokoban Community
Sokoban is a logic game created by Hiroyuki Imabayashi in 1981. It was published in 1982 by a Japanese software company, Thinking Rabbit inc.
Your goal as "The Sokoban" (warehouse keeper) is to make sure all goal tiles have an object tile. In this case the goal is the green pad and the object is the red ruby.
Becoming a member
This is done by controlling the sokoban's movement using the arrow keys on your keyboard or by using your mouse. Only one ruby can be pushed at a time and cannot be pulled.
As seen in the demo, you may have to move an already placed object from its goal in order to solve the puzzle.
Have a look at the showcase in the menu to get a bird's eye view on latest published puzzles, most recently solved puzzles and puzzles that have recently been commented on.
There are no playing restrictions as a guest, however, by creating an account
you'll have access to the following additional features:
|Create unlimited puzzles||Download, Rate and Post Comments on puzzles|
|Access to various tools e.g. Bulk solution uploader||Create custom skins|
|Add Puzzles to your favourites to solve later||Watch live replays of puzzles you have solved|
|Track your progress of puzzles attempted and completed||Search for puzzles based on number goals, objects, width, height etc.|
There are currently 586
puzzle packs comprising of 49,612 puzzles, ranging from very easy to seemingly impossible.
Most of these puzzles are 'published', meaning they are found on the internet.
The authors of these puzzles are generally well known in the Sokoban community.
There is also a "Member Puzzles" pack containing puzzles our members have created using the puzzle editor.
If you're new to the game, start off with one of the following "easy" packs: Pufiban
, Original + Extra
||Recently Played Packs
||Recently Updated Packs
You compete with fellow members with points being awarded when completing a puzzle.
There are two leader boards, one based on least moves and one based on least pushes. When completing a puzzle, you are entered into both leader boards. In the case of a tie for least moves, pushes determines the winner. For least pushes, moves determines the winner.
You can play a puzzle an unlimited amount of times. Your best score will automatically be used for the leader boards.
Country rankings are a summation of points for each member belonging to each respective country.
Should you require any assistance, first please consult the FAQ
. If you're a member, you can ask your question on The Wall.
For any other queries, please send an email to email@example.com